Monday, December 9th

9:00 - 10:15Registration and Breakfast
10:15 - 10:30Opening Remarks
10:30 - 11:30Keynote: Brian Robbins
11:30 - 12:00Coffee Break
12:00 - 13:00 Session 1: Scalability
  • On GPU Pass-Through Performance For Cloud Gaming: Experiments and Analysis
    Ryan Shea (Simon Fraser University, Canada)
    Jiangchuan Liu (Simon Fraser University, Canada

  • The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs
    Mirko Suznjevic (University of Zagreb, Croatia)
    Lea Skorin-Kapov (University of Zagreb, Croatia)
    Maja Matijasevic (University of Zagreb, Croatia)
13:00 - 14:30Lunch Break
14:30 - 17:30 Poster and Demo Session

Posters:
  • Towards a System for Controlling Client-Server Traffic in Virtual Worlds using SDN
    Jason Anderson (Clemson University, USA)
    Jim Martin (Clemson, USA)

  • Network Performance Measurement Framework for Real-Time Multiplayer Mobile Games
    Chad Hansen (University of Saskatchewan, Canada)
    Nigel Jurgens (University of Saskatchewan, Canada)
    Dwight Makaroff (University of Saskatchewan, Canada)
    David Callele (University of Saskatchewan, Canada)
    Philip Dueck (Experience First Design, Inc., Canada)

  • Dynamic Local Lag Control for Sound Synchronization in Joint Musical Performance
    Mya Sithu (Nagoya Institute of Technology, Japan)
    Yutaka Ishibashi (Nagoya Institute of Technology, Japan)
    Norishige Fukushima (Nagoya Institute of Technology, Japan)

  • Lamoth: A Message Dissemination Middleware for MMOGs in the Cloud
    Julien Gascon-Samson (McGill University, Canada)
    Bettina Kemme (McGill University, Canada)
    Jörg Kienzle (McGill University, Canada)

  • On Preventing Sequence Breaking in Video Games
    Matthew Shelley (Carleton University, Canada)
    Wei Shi (University of Ontario Institute of Technology, Canada)
    Jean-Pierre Corriveau (Carleton University, Canada)

  • Does Online Mobile Gaming Overcharge You for The Fun?
    De-Yu Chen (Academia Sinica, Taiwan)
    Po-Ching Lin (National Chung Cheng University, Taiwan)
    Kuan-Ta Chen (Academia Sinica, Taiwan)

  • QoE-Aware Virtual Machine Placement for Cloud Games
    Hua-Jun Hong (National Tsing Hua University, Taiwan)
    De-Yu Chen (Academia Sinica, Taiwan)
    Chun-Ying Huang (National Taiwan Ocean University, Taiwan)
    Kuan-Ta Chen (Academia Sinica, Taiwan)
    Cheng-Hsin Hsu (National Tsing Hua University, Taiwan)

  • I know what the BOTs did yesterday: full action sequence analysis using Naïve Bayesian algorithm
    Jina Lee (NC Soft, Inc., Korea)
    Jiyoun Lim (ETRI, Korea)
    Wonjun Cho (NC Soft, Inc., Korea)
    Huy Kang Kim (Korea University, Korea)

  • Surgical strike: A novel approach to minimize collateral damage to game bot detection
    HyukMin Kwon (Korea University, Korea)
    Kyungmoon Woo (SNU, Korea)
    Hyun-chul Kim (Sangmyung University, Korea)
    Chong-kwon Kim (Seoul National University, Korea)
    Huy Kang Kim (Korea University, Korea)

Demos:
  • Koekepan: Minecraft as a Research Platform
    Herman A Engelbrecht (Stellenbosch University, South Africa)
    Gregor Schiele (Digital Enterprise Research Institute (DERI) at NUIG, Ireland)

  • Manycraft: Massively Distributed Minecraft Mathieu Valero (Laboratoire d'Intormatique de Paris 6, France)
    Raluca Diaconu (Orange Labs, UPMC/LIP6, France
    Joaquin Keller (Orange Labs, France)
20:00 - Banquet Dinner: Bistro Vendôme

Tuesday, December 10th

9:00 - 10:00Breakfast
10:00 - 11:00 Session 2: Measuring and Modeling
  • Loyalty or Profit? Early Evolutionary Dynamics of Online Game Groups
    Ah Ruem Kang (Korea University, Korea)
    Juyong Park (Korea Advanced Institute for Science and Technology, Korea)
    Huy Kang Kim (Korea University, Korea

  • Mobile Game Recommendation using Touch Gestures
    Hao-Tsung Yang (Academia Sinica, Taiwan)
    De-Yu Chen (Academia Sinica, Taiwan
    Ya Xuan Hung (National Yang-Ming University, Taiwan)
    Kuan-Ta Chen (Academia Sinica, Taiwan)
11:00 - 11:30Coffee Break
11:30 - 12:30 Session 3: Quality of Experience

  • Dude, the Source of Lags Is on Your Computer
    De-Yu Chen (Academia Sinica, Taiwan)
    Hao-Tsung Yang (Academia Sinica, Taiwan
    Kuan-Ta Chen (Academia Sinica, Taiwan)
  • Manycraft: Scaling Minecraft to Millions
    Raluca Diaconu (Orange Labs, UPMC/LIP6, France)
    Joaquin Keller (Orange Labs, France)
    Mathieu Valero (Laboratoire d'Intormatique de Paris 6, France)

12:30 - 14:00Lunch Break
14:00 - 15:00Future Directions in Game Research
15:00 - 15:30Closing Remarks/Coffee